M. Izani and A.A. Razak (Malaysia)
Radiosity, ray tracing, modelling, Monte Carlo Method and rendering
It is very crucial to the artists to create believable and
realistic artworks from their rendering programmes.
Undeniably to create realistic and believable computer
renderings need some considerations: creative solutions,
idea, highly technical skills (modelling, rendering,
lighting). It is inarguable for non-technical 3D artist to
achieve the above output need some basic knowledge
and expertise. But to go further advance one must be
good at programming and other technical skills. This
paper will discuss about creating realistic renderings by
using a cheap and economical radiosity method, it also
provides solutions for non-technical artist to create their
artworks by using this techniques. To explore this we
create Raydiffuse, a procedural diffuse shading utility
that we create for Maya and it is very useful for
radiosity-type effects and dirt shading. Simulating
phenomenon such as dirt and tarnish as well as
shadowing from broad light sources can greatly
enhance the realism of computer generated imagery.
Our aim is to implement a method for simulating these
types of 'global' effects using the Maya API and
renderer as our test arena.