Combining Personalisation and Adaptation in Game-based Learning Systems

F. Spring and T. Ito (Switzerland)


Adaptation, personalisation, learning, games, learner preferences, learning objectives


This paper deals with adaptation and personalisation of a learning environment in digital learning games for adults. There is a great demand for research that considers the learner-centred approach in learning games. Learners should be able to determine their personal learning goals with a learning environment that supports them according to their individual learner’s characteristics. The main focus of this paper lies in the design of an adaptive learning game that combines adaptation and personalisation. This system will be illustrated on the basis of the learning game “Virtual Team Collaborator”. It teaches social skills for group work and project management. Finally it is shown how to build up the individual learning paths that result from personalised choices.

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