Gaming and Agents Design: The PAC (Players, Agents, Cast) Technique

C. Domingo, I. Correa, M. Sananes, R. Tineo (Venezuela), and G. Tonella (Venezuela, Switzerland)


Gaming simulation, agent modelling, economic systemmodel, Venezuela1 Gaming and agent simulationComputer aided games (gaming in Emshoff and Sisson[1] terminology) have been used by decades aseducational tools for training in management and forgenerating creative scenarios [2]. One of the advantagesof participation in well designed and well conductedgames is the stimulating experience for the players whichin a short time learn many things about a complex system,However, gaming


The idea of using computer aided games (gaming) to design agents in social models is presented. Many characteristics of adapting the games to this end are described, particularly the record of the justification of actor decisions. Some possible methods to use game collected data for agent design are considered. A discussion is included about the problems and advantages of a flexible approach, which combines three ways to introduce in a model the decisions of the actors: by human beings (Players), by algorithms (Agents) and by simple assignations of values (Cast), the PAC (Players, Agents, Cast) technique. Finally a game for a national economic system is described and preliminary results are reported.

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