A Simulation System for Virtual Crowd

I.-K. Jeong, S. Baek, C.-Y. Lee, and I.-H. Lee (Korea)


Crowd, simulation, animation, virtual reality


A practical implementation of virtual crowd simulation system is proposed. Usual commercial crowd simulation software is complex and has program-like script interfaces, which makes an animator hard to learn and use it. Based on the observations that most crowd scenes include walking, running and fighting movements, we have implemented a crowd simulation system that automatically generates movements of virtual characters given user's minimal direction of initial configuration. The system was implemented as a plug-in of Maya which is the most common 3D software for movies. Because generated movements are based on optically captured motion clips, the results are sufficiently natural.

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