Synthesis of Multiple Fragment Texture

D. Auf der Maur (Switzerland) and L. van Gool (Switzerland/Belgium)


image synthesis, texture synthesis, texture mapping


The paper presents a method that allows to cover a 3D polygonal object by synthetic texture. The method relies on existing, unmodified 2D texture synthesis algorithms and surface flattening methods. Our main contribution is the integration of these methods in a simple way that al lows to cover polygonal geometry by any kind of texture efficiently and in good quality.

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