Progressive Texture Synthesis on 3D Surfaces

R.N. Shet, E.A. Edirisinghe, and H.E. Bez (UK)


Texture synthesis, progressive texture, discrete wavelet transform, EZW, rendering


In this paper we propose a novel approach to progressive texture synthesis on 3D surfaces. The method is based on a multiresolution DWT decomposition of a sample texture, which is subsequently progressively transmitted and utilised within a 3D texture synthesis process. We use the Embedded Zerotree Wavelet (EZW) concept originally proposed by Shapiro, in prioritising the DWT coefficients in progressive texture transmission and synthesis. We show that the proposed algorithm has applications in bandwidth and processing power constrained application domains, such as remote visualisation, streaming and in computer games/animations.

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