Performance Evaluation for Real-Time Cartoon Rendering using GPU

L. Li and C. Chenery (Australia)

Keywords

visualization, cartoon rendering, GPU implementation.

Abstract

The aim of cartoon rendering is to systematically replicate the visual style of hand-drawn comics and animations. Currently held perceptions, concerning the suitability of cartoon rendering techniques for use in real-time applications, need to be re-assessed due to the widespread emergence of programmable graphics hardware. The increased functionality of contemporary GPUs signifies that many of the techniques previously considered too expensive in terms of computational cost are now eminently suitable for use in real-time applications. This paper presents the GPU implementation of many cartoon rendering algorithms and the measurement of their performances, in the attempt to determine which algorithms are appropriate for real-time application.

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