Implementation of Video Player for Embedded Systems

T.L. Yu (USA)


Video compression, embedded, SDL, STL, Huffman


This paper presents a generic approach to implement a high-performance video coder-decoder that works under limited memory resources and computing power. The encoder runs in a Linux PC, and the decoder runs in an embedded system with processor speed at about 120 MHz. Integer arithmetic is used in calculations. Platform independent Simple Directmedia Layer ( SDL ) libraries are utilized to play decompressed video data in the embedded system. The C++ Standard Template Library ( STL ) is used to facilitate and simplify many of the implementations.

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