The Chinese Speech Emotion Interaction and Recognition on Internet

K.-M. Chen, M.-J. Wang, H.-W. Niu, and K.-C. Chiang (Taiwan)


Speech emotion recognition, Internet emotion communication, and online games


In this paper, we attempt to establish a communication environment of emotions and select six emotions—joy, surprise, anger, sadness, fear and neutral. With the speech recognition, the researcher analyzes the changes and reactions of emotions in speeches and applies them in the online games or Internet digital speech communication while establishing the system structure of real time transmission speech emotions. As emotions differ in each person, the researcher does not select the regular single person speech materials that do not offer sufficient recognition. Instead, the researcher adopts multi-person speech as training materials and locates the feature combination with the highest recognition rate and recognition rates of different emotions.

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